BuildingConfig

This is how typical BuildingConfig looks like:

fv.core.Apiary.config = {   name = "Apiary" , totalBuildTimeSec = 55 , buildTime = 11000 , durability = 102400 , resourceTimeSec = 91 , logs = 6 , stone = 0 , clay = 0 , ore = 0 , hay = 2 , maxBuilder = 1 , damageIgnore = true , buildCellsOrientation = false , widthCells = 0 , lengthCells = 0 , foundationWidth = 3 , foundationLength = 3 , foundationOffsetX = 0 , foundationOffsetY = 0 , modelCenter = "1.9 1.7" , actionRadius = 0 , happiness = 20 , class = "WORK" , workTimeScale = 1 , profession = "apiary" , maxWorker = 1 , allowAngle = 18 , fireChance = 0 , extinguishCount = 3 , fireSpreadTimer = 15000 , fireChanceBySpread = 0 , fireRadius = 10 , fireCheckTimer = 960000 , hideInside = false , materialGroupPosIgnore = false , housesBarn = false , storedResource = false , capacity = 10000 , doorPosition = "0 0" , createTexture = 2 , destroyTexture = - 1 , buildMaskTexture = "textures/BuildMask-field-diff.dds" , workMaskScale = 4 , icon = "GameLook1/iconapiary" , burnedPrefab = "/models/house/beehive/bhv5.prefab" , damagedPrefab = "/models/house/beehive/bhv5.prefab" , destroyPrefab = "/models/house/beehive/bhv5.prefab" , prefabSteps = { "/models/house/beehive/bhv1.prefab" , "/models/house/beehive/bhv2.prefab" , "/models/house/beehive/bhv3.prefab" , "/models/house/beehive/bhv4.prefab" , "/models/house/beehive/bhv5.prefab" },   distToWell = 8 , extinquishCountTime = 9 , extinguishTime = 151 , Tornado_durability = 10 }