WindowGame Class

Inherits: GUI::Window

Properties
fix objectUID title

Functions
doRecursiveLocalization fixate getInventorySlot getInventorySlotsCount onInit setInventorySlot setModal setWindowIcon startAnimationShow updateInventorySlots updatePosition updateStoredResource

.fix
Type: boolean [Read Only]

.objectUID
Type: UID [Read Only]

.title
Type: std::wstring

doRecursiveLocalization
function doRecursiveLocalization(wnd CEGUI::Window )

fixate
function fixate

getInventorySlot
function getInventorySlot(count number, inventoryName string ) -> CEGUI::Window

getInventorySlotsCount
function getInventorySlotsCount(inventoryName string ) -> number

onInit
function onInit

setInventorySlot
function setInventorySlot(count number, value number , inventoryName string )

setModal
function setModal

setWindowIcon
function setWindowIcon(strIcon string )

startAnimationShow
function startAnimationShow

updateInventorySlots
function updateInventorySlots(count number, inventoryName string , forceLine boolean , widgetName string )

updatePosition
function updatePosition(vPos Vector2, heightOffset number )

updateStoredResource
function updateStoredResource