Tips

The following is a list of tips in the game Forest Village.

List of tips

 * All crops and plants die in the winter. Before this happens, you will see a warning over the field. When this happens, you must harvest the ripe crops immediately.
 * Fish is the most affordable source of food. Fishermen can gather fish all year round.
 * Charcoal is much more effective than firewood, but it is more difficult to get. Build a kiln and hire a kilner to produce charcoal from firewood. You can build several kilns to increase charcoal productivity.
 * Build houses in the lowlands to avoid a lightning strike. The building will burn if struck by lightning. You must extinguish the fire as soon as you can with water from a well - make sure you have at least one well in each settlement.
 * Educated people are more productive than uneducated. Build a school, hire a teacher and send your children to study. Only young children can attend school, so you may want to build a school as soon as you can.
 * Villagers can only eat and keep warm in their houses, so homeless people can die of hunger or hypothermia. Don't forget to build houses and hostels for your people. You can identify these people easily – all homeless villagers have an icon over their heads.
 * Your villagers can't bury their dead without a pyre, which can lead to dangerous contagious infections. Build enough pyres to avoid decomposition of bodies and prevent the spread of disease.
 * Hunters aren't only used for the production of food, they also gather hides. Build a hunting cabin at the borders of your village and hunters will protect your people from being infected with rabies from wild animals.
 * Every crop has unique temperature and humidity requirements. So choose the crop wisely – it must be fit for the current weather and season, in order to yield a rich harvest.
 * Make clothes for your villagers to reduce firewood and coal consumption. Gather hides with the help of hunters, build a weaver's workshop and make warm leather clothes.
 * Build a marketplace to provide a balanced diet for your citizens. If you don't do this your people could develop scurvy.
 * Clay is a required construction material for some buildings. You can only gather clay in a clay mine.
 * Your villagers walk faster on roads than on dirt or grass. Build pathways and roads between buildings to save time and increase workers' productivity.
 * You can increase a villagers' productivity by providing them with tools. A blacksmith makes tools in his blacksmith's shop with various resources.
 * Trees grow over time, with older trees containing more resources. Don't rush to cut down small trees, let them grow and they will give you more wood. Cut down big trees first.
 * Increase your village population through having children. Childbearing will be available if you have space in your houses.
 * A fishermen's productivity depends on where they fish. If a lake is large and deep, fishermen will be able to supply the village with fish for a long time. If a lake is shallow and small, they will have to relocate to another fisherman's lodge soon.
 * A warehouse has limited capacity. If you fill it up, your residents will not be able to add resources to it and you will not be able to construct buildings and gather resources. To avoid this, make sure your warehouses always have free space.
 * Wood gathering by laborers gives fast but temporary resource growth. To collect wood choose the collect resources group. Click the 'collect wood' button and select an area - free villagers will start gathering wood immediately.
 * Build a forester's lodge from the resource gathering category to produce a small, steady flow of wood. Click on the building button for a forester's lodge and select an area in the forest to construct the building.
 * First, you must provide your villagers with food. Hunting or gathering is the easiest way to get food. Gathering is not available during winter, but hunting is available all year round.
 * Don't forget to collect firewood for the winter, or your people may freeze to death. Build a lumberjack's lodge from the resource gathering group and hire lumberjacks - they will deliver wood to the lodge and make firewood.
 * Construct houses to increase the village population. People will settle into the houses, create families and bear children. Hostels can accommodate a lot of people, but villagers can't marry and bear children there.
 * Villagers become unemployed if their house is destroyed or resources can not be gathered, so don't forget to give them other tasks. Click the profession window in the general information category. You can set the number of people who work in a profession there.
 * Build storage to store resources. A warehouse is designed for building-material storage (wood, stone, ore), while a barn is necessary for food, firewood, tools and other resource storage.
 * Gardens and fields provide many resources, but not immediately. You must select the area, build the field or garden, hire farmers and select a crop type. Farmers will seed the field, cultivate it and gather the harvest at the end of the growing season.
 * Before building a pasture make sure that you have free hunters to defend it. Also, don't forget to have food and water available for animals. Cows and sheep eat hay from grass crops, while chickens and pigs eat oats. All of these resources can be gathered in fields.
 * The higher the happiness level of your people, the better they work. Alcohol, crafted by an innkeeper in a tavern, can increase the level of happiness. Build a tavern from the city building group, hire an innkeeper and provide them with the necessary resources to craft alcohol.
 * If a disease breaks out, medicinal herbs will help you. A herbalist can gather herbs deep in the forest, but to treat serious diseases you will need a healer and a healer's shop from the city buildings group.
 * No space for new buildings? Use terraforming tools to flatten an area and create more room for construction.
 * Shape the island by using the terraforming tools - choose the 'create slope' tool, select a cliff and workers will create a passable slope there.