This is how typical BuildingConfig looks like:
fv.core.Apiary.config = { name = "Apiary", totalBuildTimeSec = 55, buildTime = 11000, durability = 102400, resourceTimeSec = 91, logs = 6, stone = 0, clay = 0, ore = 0, hay = 2, maxBuilder = 1, damageIgnore = true, buildCellsOrientation = false, widthCells = 0, lengthCells = 0, foundationWidth = 3, foundationLength = 3, foundationOffsetX = 0, foundationOffsetY = 0, modelCenter = "1.9 1.7", actionRadius = 0, happiness = 20, class = "WORK", workTimeScale = 1, profession = "apiary", maxWorker = 1, allowAngle = 18, fireChance = 0, extinguishCount = 3, fireSpreadTimer = 15000, fireChanceBySpread = 0, fireRadius = 10, fireCheckTimer = 960000, hideInside = false, materialGroupPosIgnore = false, housesBarn = false, storedResource = false, capacity = 10000, doorPosition = "0 0", createTexture = 2, destroyTexture = -1, buildMaskTexture = "textures/BuildMask-field-diff.dds", workMaskScale = 4, icon = "GameLook1/iconapiary", burnedPrefab = "/models/house/beehive/bhv5.prefab", damagedPrefab = "/models/house/beehive/bhv5.prefab", destroyPrefab = "/models/house/beehive/bhv5.prefab", prefabSteps = { "/models/house/beehive/bhv1.prefab", "/models/house/beehive/bhv2.prefab", "/models/house/beehive/bhv3.prefab", "/models/house/beehive/bhv4.prefab", "/models/house/beehive/bhv5.prefab" }, distToWell = 8, extinquishCountTime = 9, extinguishTime = 151, Tornado_durability = 10 }