Life is Feudal: Forest Village Wiki
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This is how typical BuildingConfig looks like:

fv.core.Apiary.config = 
{
   name = "Apiary",
   totalBuildTimeSec = 55,
   buildTime = 11000,
   durability = 102400,
   resourceTimeSec = 91,
   logs = 6,
   stone = 0,
   clay = 0,
   ore = 0,
   hay = 2,
   maxBuilder = 1,
   damageIgnore = true,
   buildCellsOrientation = false,
   widthCells = 0,
   lengthCells = 0,
   foundationWidth = 3,
   foundationLength = 3,
   foundationOffsetX = 0,
   foundationOffsetY = 0,
   modelCenter = "1.9 1.7",
   actionRadius = 0,
   happiness = 20,
   class = "WORK",
   workTimeScale = 1,
   profession = "apiary",
   maxWorker = 1,
   allowAngle = 18,
   fireChance = 0,
   extinguishCount = 3,
   fireSpreadTimer = 15000,
   fireChanceBySpread = 0,
   fireRadius = 10,
   fireCheckTimer = 960000,
   hideInside = false,
   materialGroupPosIgnore = false,
   housesBarn = false,
   storedResource = false,
   capacity = 10000,
   doorPosition = "0 0",
   createTexture = 2,
   destroyTexture = -1,
   buildMaskTexture = "textures/BuildMask-field-diff.dds",
   workMaskScale = 4,
   icon = "GameLook1/iconapiary",
   burnedPrefab = "/models/house/beehive/bhv5.prefab",
   damagedPrefab = "/models/house/beehive/bhv5.prefab",
   destroyPrefab = "/models/house/beehive/bhv5.prefab",
   prefabSteps = {
       "/models/house/beehive/bhv1.prefab",
       "/models/house/beehive/bhv2.prefab",
       "/models/house/beehive/bhv3.prefab",
       "/models/house/beehive/bhv4.prefab",
       "/models/house/beehive/bhv5.prefab"
   },
   distToWell = 8,
   extinquishCountTime = 9,
   extinguishTime = 151,
   Tornado_durability = 10
}
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