Life is Feudal: Forest Village Wiki
Advertisement

Default game config:

fv.core.config = 
{
   citizenTeenagerAgeStart = 3,
   citizenGrownAgeStart = 6,
   citizenElderlyAgeStart = 40,
   childSatietyCoefficient = 1.5,
   teenagerSatietyCoefficient = 1.25,
   grownSatietyCoefficient = 1,
   seasonsWithoutHavyDiseases = 20,
   unitWorkTime = 20000,
   unitCalorySatiety = 10000,
   workerBaseSpeed = 1.7,
   humanRadius = 0.25,
   workerBoneResTransform = "Bip01 R Hand",
   skeletalMan = "man",
   skeletalWoman = "woman",
   citizenAnimationDie = "death",
   citizenWeightMax = 20000,
   citizenSatietyMax = 1400000,
   citizenWarmMax = 14000000,
   citizenSatietyCritical = 933333,
   citizenWarmCritical = 10769231,
   citizenWarmNormal = 14000000,
   workerRotateSpeed = 180,
   citizenHealthMax = 100,
   heightStepTime = 100,
   extinguishingRadius = 75,
   repairRadius = 75,
   findBuildResourcesRadius = 250,
   findResourcesRadius = 150,
   workerWalkDecreaseByAge = 0.9,
   workerWorkDecreaseByAge = 0.8,
   walkDecreaseByFrozen = 0.8,
   workDecreaseByFrozen = 0.8,
   walkDecreaseByHungry = 0.8,
   workDecreaseByHungry = 0.8,
   walkDecreaseByWeight = 0.95,
   workerWorkdIncreaseByEducation = 1.25,
   workerWarmMinTemperature = 15,
   citizenMotherBadBirthChanceDie = 10,
   stable_max_ways = 8,
   additionalWeight = 100000,
   workerFoodDecliningPeriod = 1800000,
   educationStartAge = 3,
   educationEndAge = 5,
   educationTime = 2000000,
   workerToolHappiness = 10,
   workerDressHappiness = 10,
   baseHappiness = 50,
   happinessWorkBonusMin = 1,
   happinessWorkBonusMax = 1.5,
   workerAgeDieFrom = 60,
   workerAgeDieTo = 80,
   workerHeatRecovery = 10,
   houseAdditionTemperature = 5,
   houseWarmMinTemperature = 10,
   workerRelocationWorkCoeff = 2,
   workerRelocationBarnCoeff = 0.5,
   pyreBodyFireTime = 960000,
   pyreActionRadius = 50,
   fieldCellSize = 1,
   fieldSizeMin = 7,
   fieldAreaMin = 49,
   fieldSizeMax = 30,
   fieldCellsPerWorker = 70,
   fieldCellsPerBuilder = 60,
   gardenCellSize = 4,
   gardenSizeMin = 2,
   gardenAreaMin = 4,
   gardenSizeMax = 10,
   gardenCellsPerWorker = 8,
   gardenCellsPerBuilder = 12,
   scarecrowActionRadius = 15,
   scarecrowGrowBonus = 0.15,
   squareMeterMaxWater = 300,
   pastureCellSize = 4,
   pastureSizeMin = 2,
   pastureAreaMin = 4,
   pastureSizeMax = 10,
   pastureCellsPerWorker = 8,
   pastureCellsPerBuilder = 15,
   apiaryCellSize = 3,
   apiarySizeMin = 3,
   apiaryAreaMin = 4,
   apiarySizeMax = 10,
   apiaryCellsPerWorker = 8,
   apiaryCellsPerBuilder = 12,
   roadCost = 7,
   roadStoneCost = 3,
   cellCostDefault = 10,
   roadIncreaseSpeed = 1.2,
   roadStoneIncreaseSpeed = 1.45,
   nomadsInviteTime = 100000,
   lightningFireChance = 20,
   lightningTemperatureMin = 5,
   lightningTimeout = 100,
   lightningShowTime = 500,
   lightningRainfallMin = 15,
   lightningChance = 30,
   tornadoLifeTime = 500000,
   tornadoPartLen = 64,
   tornadoOffsetLen = 96,
   tornadoTemperatureMin = 10,
   tornadoBuildingRadius = 8,
   tornadoResourceRadius = 6,
   tornadoDamage = 10000,
   earthquakTimeout = 50000,
   earthquakeChance = 0,
   earthquakeTime = 25000,
   earthquakeDamageTimeout = 200,
   earthquakeDamageRadius = 2,
   earthquakeRealTime = 5000,
   earthquakeRadius = 50,
   earthquakeDamage = 50,
   fireDamage = 0.680000,
   fishK = 20,
   fishMinK = 40,
   fishUpdateTime = 10,
   plantDieTemp = 0,
   ecosystemAnimalTimeout = 150,
   ecosystemAnimalRadius = 15,
   ecosystemAnimalDisplacementRadius = 17,
   ecosystemAnimalK = 8,
   ecosystemVegetableWaterRadiusIgnore = 6,
   plantGrowTime = 3000,
   ecosystemPlantTimeout = 3,
   ecosystemPlantRadius = 12,
   ecosystemPlantK = 1,
   ecosystemCreateTreeTimeout = 5,
   ecosystemCreateTreeK = 8,
   ecosystemDestroyTreeTimeout = 15,
   ecosystemOldTreeRadius = 10,
   ecosystemDestroyTreeK = 9,
   climatSoftOffset = 0,
   climatColdOffset = -5,
   terramorphingSizeMax = 50,
   terramorphingWorkPerMeter = 500,
   terramorphingWorkUnderwaterPerMeter = 1500,
   terramorphingCellsPerBuilder = 25,
   terramorphingHeightPerUpdate = 0.5,
   cameraDistanceMin = 4,
   cameraDistanceMax = 100,
   cameraAngleSpeedCoeficient = 0.01,
   cameraDistanceSpeedCoeficient = 0.01,
   cameraTimeToCitizenView = 1000,
   cameraTimeFromCitizenView = 1000,
   cameraHeightOffset = 2,
   cameraHeightSpeedCoeficient = 0.01,
   cameraBtnRotateSpeed = 210,
   cameraSpeed = 0.5,
   cameraOffsetScroll = 30,
   cameraFirstPersonAngleXMin = 0.5,
   cameraFirstPersonAngleXMax = 3.04,
   chartColorStr = "0xffffffff,0xff0000ff,0xff00ff00,0xffff0000",
   pathBuildingsRadiusMax = 100,
   pathBarnsRadiusMax = 120,
   iconRadiusAlphaStart = 30,
   iconRadiusAlphaEnd = 100,
   pathDefaultLenFinish = 0.6,
   pathMineLenFinish = 1.2,
   pathTakeLenFinish = 1,
   pathPivotLenFinish = 0.2,
   pathPivotLenMax = 0.1,
   pathDefaultLenMax = 0.5,
   pathMineLenMax = 0.9,
   pathShipLenMax = 10,
   depositOreZoom = 3,
   depositOreScale = 600,
   depositOreOffset = 100,
   depositStoneZoom = 3,
   depositStoneScale = 600,
   depositStoneOffset = 100,
   depositClayZoom = 3,
   depositClayScale = 600,
   depositClayOffset = 100,
   expeditionSuccessChance = 90,
   expeditionTime = 9000000,
   expeditionShipResourcesStr = "logs|200,pig_iron|40,skin|20,flax|100",
   expeditionResourcesStr = "logs|40,vegetable_pie|20,meat_pie|20,fish_pie|20,improve_tool|10,dress|10,water|50",
   actionPlantingTiltMin = 0,
   actionPlantingTiltMax = 35,
   actionPlantingHeightMin = 0,
   actionPlantingHeightMax = 40,
   actionPlantingRadius = 7,
   airResistance = 0.1,
   arrowSpeed = 10
}
Advertisement