Life is Feudal: Forest Village Wiki
Life is Feudal: Forest Village Wiki
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Keep
Icon Keep I
Upgrades and improvements.
Statistics
No. workers: 5
Price:
Logs
450
Stone
800
Clay
350
Ore
200

This Building and eventually the main heart of your starting empire will contain all sorts of upgrades and improvements. You can level up your thriving society at it to slightly improve your handcraft skills.

Upgrade Logs Stone Ore Clay
Keep 1 450 800 200 350
Keep 2 600 1500 300 200
Keep 3 720 1800 650 450
Keep 4 2200 4300 900 900

Research[]

Keep I[]

Agriculture I - Cost: 356 logs, 285 stone, 127 hay. Improves condition for animals, crops and trees and accelerates their reproduction and growth.

  • Agronomy I (requires Agriculture I) - Cost: 110 stone, 81 ore. Accelerates crops and trees growth on fields and orchards.
  • Animal breeding I (requires Agriculture I) - Cost: 158 logs, 59 hay. Accelerates cattle reproduction.
  • Forestry I (requires Agriculture I) - Cost: 118 logs, 42 clay. Accelerates tree growth.

Production I - Cost: 415 logs, 332 stone, 155 hay. Reduces production time for resources.

  • Food Production I (requires Production I) - Cost: 134 stone, 62 hay. Reduces production time of food in the Bakery (doesn't impact windmill).
  • Tools Production I (requires Production I) - Cost: 178 logs, 104 ore. Reduces production time of tools.
  • Ore Mining I (requires Production I) - Cost: 118 stone, 86 ore. Reduces time for mining ore, stone and clay.

Production II - Cost: 831 logs, 665 stone, 486 ore, 297 clay. Reduces production time for resources.

Tech Tree[]

Each row of the technology tree must be completed before progressing to the next. However you can complete one tree (agriculture or production) without touching the other.

Agriculture Technology Tree Minimum Keep Level
Agriculture I Keep I
Agronomy I Animal Breeding I Forestry I Keep I
Agriculture II Keep I
Agronomy II Animal Breeding II Forestry II Keep I
Agriculture III Keep I
Agronomy III Animal Breeding III Forestry III Keep I
Production Technology Tree Minimum Keep Level
Production I Keep I
Food production I Tools Production I Ore Mining I Keep I
Production II Keep I
Food production II Tools Production II Ore Mining II Keep I
Production III Keep I
Food production III Tools Production III Ore Mining III Keep I

See also[]

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