There is a possibility to provide some settings to your mod.

Setup[]
To do so you need define options in info.lua:
local speeds = {"Slow", "Normal", "High"} return { majorName = StringOption("Major name", "John"), peopleCount = IntOption("People count", 4), weddingCost = NumberOption("Wedding cost", 2.5), allowWeddings = BooleanOption("Allow weddings", true), gameSpeed = EnumOption("Game speed", speeds, 2), }
As you can see there are several types of options: String, Int, Boolean and Enum.
StringOption[]
Represented by editbox.
- First argument is visible name in menu.
- Second argument is default value.
- Last argument is optional tooltip text.
IntOption[]
Represented by editbox. Allow only integer values.
- First argument is visible name in menu.
- Second argument is default value.
- Last argument is optional tooltip text.
NumberOption[]
Represented by editbox. Allow real values.
- First argument is visible name in menu.
- Second argument is default value.
- Last argument is optional tooltip text.
BooleanOption[]
Represented by checkbox.
- First argument is visible name in menu.
- Second argument is default value (true or false).
- Last argument is optional tooltip text.
EnumOption[]
Represented by combobox with several options.
- First argument is visible name in menu.
- Second argument is list of possible options.
- Third argument is default value. It is serial number of option in the list.
- Last argument is optional tooltip text.
Usage[]
In mod scripts you can access global variable OPTIONS. It will contain table with filled values:
{ majorName = "John", peopleCount = 5000000, weddingCost = 2.5, allowWeddings = true, gameSpeed = 2, }